Showing posts with label Animation Director. Show all posts
Showing posts with label Animation Director. Show all posts

Wednesday, 22 March 2017

How to Become a Movie Director

Here Manjit Jhita describe how movies have great impact on everybody. People are crazy for Hollywood movies and stunning Hollywood stars. Think about the man behind creating these awesome Hollywood movies, it’s the director who puts efforts to reflect his world of imagination into reality. Have you ever dream of becoming a movie director? Do you have burning desire to direct a movie? Are you afraid of directing a movie because of no experience in this field? 

Manjit Jhita Movie Director


Manjit Jhita a renowned director and producer sharing some basic rules to make a movie by following which you can achieve your dream of directing a movie. There are four basic factors to direct a movie, which includes a script, music, camera angle and the actor’s performance. Let’s start stepping ahead to the way of directing a movie by following these simple steps and of course your family and friends won’t mind supporting you in movie direction. Manjit Jhita shared some points here to take care while directing a movie.

  • Script
  • Performance of the actors and actresses
  • Camera angle
  • Music




Tuesday, 14 March 2017

Top 5 Minecraft Animations of 2016

Manjit Jhita shared video of Best Top 5 Minecraft Animations of 2016. Funny Minecraft Animations, Best Minecraft Animations.





For producing any Animation movie and mobile games, you can reach Manjit Jhita

Wednesday, 15 February 2017

Tuesday, 13 December 2016

Power of the Daleks: first look review of the Doctor

Since Doctor Who rematerialised back onto TV in 2005, many millions of people have experienced the joy of discovering this extraordinary series, and of those, a fair number have doubtless gone back to the very first serials, transmitted at the beginning of the early ‘60s and now readily available on DVD and various streaming sites. For any Whovian, this is a special moment, a moment that links you with history in a very particular way. To see the very first episode of debut serial “An Unearthly Child” (1963), set in a London junkyard, in a world of chalk-smelling schools, transistor radios, and bobbies on the beat that seems as far away from 2016 as it’s possible to be, is to be present at a pivotal moment in what we might describe as the mythology of science fiction.

For this is Doctor Who, a show unlike any other. It’s a show about a being who’s thousands of years old and travels the universe in a phone box doing good (as high concepts go, that’s about as good as it gets). It’s a show that speaks as much to the adults who appreciate the political allegories and occasional sexual innuendos as to the children who love the robot dogs and sonic screwdrivers. It’s a show that, by accident, has found itself painting its picture on one of the largest canvases of any sci-fi show, for it’s one big story; the post-2005 series is no reboot, merely a continuation. For all the changes in tone and production values, it’s possible to watch it from the very beginning in 1963 to the present day without a break in narrative or core concepts.

Except it isn’t.


Fans who marvel at the flawless opening episode and the Stone Age adventure to which it leads will naturally go on to “The Daleks” (1963-64), the first serial to feature the Doctor’s archenemies, which so enthralled the British public that the show, previously under threat of immediate cancellation, was warmly embraced by the BBC. After that, “The Edge of Destruction” (1964) comes next, a two-parter written under horrible time pressure to fill a gap in the production schedule that’s nevertheless oddly compelling by dint of the gamely playing of the cast, not to mention its overall weirdness: a Beckett play re-imagined for the millions watching with fish suppers on their laps.

And then, nothing. For the next serial in the run—the magisterial John Lucarotti seven-parter “Marco Polo”—doesn’t exist.

Television was the ultimate in 20th-century ephemera. Although some thought otherwise—the brief of educating the masses that held sway at the BBC for so long under the corporation’s managing director Lord Reith (1889-1971) being a case in point—the prevailing view of light entertainment programming was that it ultimately constituted throwaway amusement for the masses. Hence the unfortunate fact that for decades, there was no requirement for the BBC, or in fact the vast majority of television companies, to archive their programmes.

”The


To look upon the voluminous output of, say, British television stations of the ‘60s is to cast an eye over a denuded wasteland. Thousands of hours of material was junked, wiped, mislaid, or simply thrown away in efforts to reduce storage costs, or reuse valuable videotapes. Many well-loved series were completely destroyed; others—including, it’s said, Monty Python’s Flying Circus—only survived due to the personal intervention of the makers.

It seems strange to say it, but Doctor Who didn’t fare quite as badly as others. Out of the more than 250 episodes found to be missing when the first audit of the BBC’s holdings was carried out in 1978, more than 150 were eventually found, firstly through systematic inquiries at the corporation’s various depots, libraries, and storage facilities, and latterly through the searches of Doctor Who fans understandably eager to recover the earliest stories from the show’s history. Episodes have turned up in the most unlikely places: car boot sales, garden sheds, the bottom of filing cabinets, a Mormon church (seriously), and most recently in a TV relay station in Nigeria, in which film archivist and fan Phil Morris discovered nine episodes of the long-lost Patrick Troughton serials “The Enemy of the World” (1967-68) and “The Web of Fear” (1968) in 2013.

There remain, however, 97 episodes that are still unaccounted for; after almost 40 years of searching—and in spite of persistent rumours of the rediscovery of the “Marco Polo” serial—it seems unlikely that more will ever be found. The BBC, however, has one last card up their sleeve. Although these serials are probably gone forever, the audio tracks for all 97 still survive, thanks to the efforts of a small handful of technically-minded fans who recorded them during transmission in the ‘60s using hand-held microphones and the like.

Since these recordings came to public attention in the ‘90s, they’ve been released on CD, and enterprising groups of fans have even made “recons” of the serials, combining them with off-air photographs and the few short surviving snatches of footage. In the last decade or so, the BBC took the process one step further, commissioning animation companies to create animated versions of missing episodes to allow incomplete serials to be released on DVD. Around half a dozen previously unavailable serials have been marketed in this way, including the eight-part masterpiece “The Invasion” (1968), the historical epic “The Reign of Terror” (1964), and the first ever regeneration story, “The Tenth Planet” (1966).

The Power of the Daleks, released last month, is different, as for the first time, the BBC has commissioned an animated version not of the odd missing episode, but of an entire story. Patrick Troughton’s 1966 debut—referred to in fandom simply as “Power”—has long been thought of as one of the finest serials of the ‘60s, but will the animations stand up to scrutiny?

The story is a runaround in the best possible sense, a jaunty and at times offbeat adventure starring Michael Craze and Anneke Wills as Ben and Polly, the Doctor’s companions. Very few of their episodes have survived, so for many viewers, their animated versions will be the first they’ve seen of this likeable pair. The TARDIS materialises on the planet Vulcan (a mainstay moniker in science fiction, of course, but arrived at independently of its use on Star Trek by writer David Whitaker; “Power” premiered in the UK two months after Star Trek’s first episode was aired, but almost three years before it crossed the Atlantic). The action initially centres around a human colony on the planet, and a mysterious capsule discovered by the colony’s scientist, Lesterson (Robert James), before the Daleks burst onto the screen.

Storytelling in ‘60s-era Doctor Who is different to today; “Power” is no exception. Although the audience isn’t quite led by the hand, the pace is slower, more measured; tropes are more often explained rather than set down, and the action is sometimes contrived (although in this last respect, one is sorely tempted to add that nothing changes). That said, there’s a satisfyingly mysterious tone to “Power”. For much of the first episode, the new Doctor keeps Ben and Polly guessing as to his true nature. It’s important to remember that audiences in 1966 would’ve been just as in the dark about what had just happened, for the Doctor’s periodic regeneration was then a complete novelty. Ben’s exasperation at the Doctor’s refusal to offer an explanation for his abrupt change reflected what must have been a very real confusion on the part of viewers at the time.

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As anyone familiar with previous attempts will be aware, one of the dilemmas facing animators is the issue of fidelity. These aren’t cartoons, but animations, rendered in black and white (all ‘60s-era Doctor Who episodes were monochrome) and with a bare minimum of artistic flourishes. Panning is perfunctory and there is, to digital eyes, an overabundance of medium close-ups and “tight four” shots that’s probably as reflective of the original camera set-ups as it’s possible to get from the surviving scripts and production notes.

The animations of the actors, however, are quite startling; Troughton’s idiosyncratic facial expressions are captured perfectly—not always the case in previous animated episodes—and movement is never less than adequate and often tidy. The soundtrack, too, benefits from clean up by the irrepressible sound engineer (and former composer of music for Doctor Who) Mark Ayres.

It’s difficult to know what to think of the decision to animate “Power”. The most depressing thing about it is that it represents a tacit admission of defeat; no business, and certainly not the BBC, would spend thousands of pounds on a project of this sort if they weren’t absolutely certain that the original tapes and any copies made of them are irretrievably lost. There’s much talk in missing episodes circles of a print made for overseas markets, last heard of at a Singaporean TV station in the early ‘70s. Even if by some miracle this copy came to light, there will from now on be a section of fandom for whom this impressive animation is how they experience Patrick Troughton’s first outing in his most famous role.

Monday, 14 November 2016

Hayao Miyazaki Ends Retirement to Direct Feature Animation

What was thought to be his swan song, 2013’s The Wind Rises, was the perfect send-off for director Hayao Miyazaki a stunningly detailed, bold, haunting, and personal animation that we named one of the best of the century thus far. In the years since, Studio Ghibli’s output has slowed down, with the company most recently co-producing the forthcoming The Red Turtle while Miyazaki himself has been enjoying “retirement” working on a short film. The future of animation is now a whole lot brighter as the director has announced he’s stepping back into the world of features.

On the Japanese channel NHK this weekend, they aired a special titled Owaranai Hito Miyazaki Hayao (translated to The Man Who Is Not Done: Hayao Miyazaki) and, if you couldn’t guess from the title, the animator has grand ambitions ahead. According to Anime News Network, in the special, it was revealed that this aforementioned short he’s making for the Ghibli Museum hasn’t “satisfied” him enough and this past August he presented a proposal for a new feature-length film. Presumably the proposal was to Ghibli, but they have yet to officially green-light (although, it may be the easiest one ever once they decide to).

”Hayao


Although no plot details have been revealed yet, Miyazaki foresees it taking up to five years to finish the film, with his biggest dreams being that it’s finished earlier than that 2021 date — specifically in 2019, before Tokyo hosts the Olympics in 2020. As he awaits a greenlight from Studio Ghibli, Miyazaki already plans to create storyboards for around 100 shots for the feature film.

Before the 75-year-old animator completes this new feature, his 12-minute short, Kemushi no Boro (aka Boro the Caterpillar) will be finished around this time next year, and it’ll only be available to see at the Ghibli Museum for the time being. Hopefully Ghibli soon gives the go-ahead on Miyazaki’s feature-length project and we’ll get more details on his plans. Despite this not being the first time he’s come out of retirement, for now, it’s nice to know the world’s greatest living animator isn’t ready to hang up his hat quite yet.

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Friday, 11 November 2016

Cartoon Movie 2017 Moves to Bordeaux

Manjit Jhita describe how during March 8-10, 2017, Bordeaux will host Cartoon Movie, the international European co-production forum devoted to animated feature films and digital imaging. Seven hundred and fifty participants from 40 countries will be in Bordeaux to get a preview of all the new European feature-length animation film projects.

Cartoon Movie brings together producers, directors, authors, distributors, sales agents, broadcasters working towards new animation projects, which will be presented in the form of a pitch, and has already enabled 259 European animation films to be funded and distributed worldwide.

Thanks to Cartoon Movie, European production of animation films has quintupled in just 15 years. This double-digit growth has been mirrored in audience figures, where the number of cinema-goers for animation films in Europe rose from 20 to 220 million in the same period of time.

Animation is also the audiovisual genre which is most widely exported worldwide. Twenty-five percent of animation films have been distributed in over 20 countries. French animation films generated almost 85 million cinema admissions worldwide, 50 percent of them abroad.
Cartoon Movie 2017


The most popular films to have been initiated at Cartoon Movie include The Triplets of Belleville,Minuscule, Shaun the Sheep, Asterix and the Vikings, Sammy’s Adventures, Pirates!, Niko & the Way to the Stars, Maya the Bee, Zarafa, Song of the Sea, and many more.

Famous fiction directors have also presented animation projects at Cartoon Movie, like Luc Besson with Jack and the Cuckoo-Clock Heart, Patrice Leconte with The Suicide Shop and Zabou Breitman with The Swallows of Kabul.

The city of Bordeaux was chosen for the vitality of its digital economy which is expanding fast, for the quality of its Bordeaux Congress Centre, and for the dynamism of a metropolis combining history, modernity and a verdant city on a human scale. With information and communication technologies sectors, digital sectors, centers of excellence connected with digital imaging activities, Bordeaux Metropole is very active in the sector of digital imaging intended for entertainment. Bordeaux Metropole which stimulates and supports this digital economy is fully involved in this international event and, as a prelude to Cartoon Movie on 8 March, it will hold a new edition of La Grande Jonction, which aims to bring all the traditional industries of the digital economy closer together. During the afternoon, another event will take place in order to establish a new synergy between the European animation film sector and that of video games and transmedia: “Cartoon Games & Apps.” The objective is to encourage players in these two sectors to move closer together to come up with a project that takes the form both of a feature-length film and a video game and to expand the commercial opportunities.

Another factor that influenced the choice of Bordeaux is its proximity to Angoulême where the Pôle Image Magelis clusters thirty animation studios, which is simply unique in Europe and worldwide. Let us remember on this point that, among a large number of productions made in France, Kirikou and Ernest & Celestine were made at the studios at Angoulême.

Since 1999, over 259 films pitched at Cartoon Movie, with a total budget of 1.8 billion Euros, have secured their financing and have been released thanks to this annual forum aimed at strengthening the production and distribution of animated feature films in Europe.

Cartoon Movie is organized by CARTOON with the support of Creative Europe - MEDIA, CNC (Centre national du cinéma et de l’image animée), Bordeaux Metropole, the city of Bordeaux and the Pôle Image Magelis.

Monday, 26 September 2016

Animation A Growing Career Field

The Term Defines:

Manjit Jhita think animation can land on top of the world dictating conditions in every industry some in years past? Though its immediate impact may well not be obvious in a few industries, but it surely plays an hidden hand in that. By simply the word, animation recognizes the act of supplying life. Technically, it is a creation of optical illusion of movement by quick display of a series of images or paintings. This can be done either with hand-made skill, computer made imagery, 3d objects or a blend of techniques. Most of the credit goes to the creation of computer technologies that contain been helping us to create 2D and 3D animations right from the start. It has significantly cut down the work and time, thereby, lowering the cost associated with it.

Not surprisingly, the phenomenon of motion was well explained long before in the palaeolithic give paintings, where animals are depicted with multiple thighs in superimposed positions to give a clear picture for the flow of motion. But today, we are able to minimize fine all these action flow in the form of 2D and 3D formats. Right from shows in the news to animated feature films, we take the help of these formats. The ability of animation can be rightly understood in advertisements, infomercials, e-cards, etc. Vodafone zoo ads, which are critically acclaimed serves as the perfect example for current trend.

Career in Animation

Various Approaches Include:

2D relies upon vector graphics. It means they comply with certain statistical equations. Similar to 2D is 3D, which bargains with the creation of moving pictures in 3D digital environment. Of late, 3D has recently been the lifeline in almost all of these projects. There are good number of 3D animated films in the industry such as Character, Ice Age, The Incredibles, Rio, Madagascar, A bug's life, Ratatouille, and so forth, where you can sense a lot of difference from 2D movies. Both 2D and 3D come under computer movement techniques.

Manjit Jhita Animation Director


Other famous techniques include Traditional, Full, Small, Rotoscoping, Live-action/animation, Puppet, Clay surfaces, Cutout, Silhouette, Model movement, Go motion, Object, Image, Brickfilm, and Pixilation. These kinds of techniques only suggest a greater scope of search in animation. To give it a credit, two impressive awards are reserved namely:
  • Academy award for best animated feature
  • Schools award for best cartoon video clip

Therefore, it can be concluded that the field of movement has a long way to look and form a rich source of money for them that will have taken it as their employment opportunity.

Manjit Jhita found animation can be an important career approach for aspirants in the near future. Hence, this is a try to unveil some of the crucial facts behind animation. Please do revert me with your invaluable comments. 

Saturday, 17 September 2016

How to Create Flash Animations?

Flash images are created specifically for the network and interactive two-dimensional vector graphics and animation. Network designers can use Flash to create navigation control bar, dynamic signs, animations with synchronized audio, or even complete visual rich website. Flash image belongs to a compact vector graphics, so you can quickly download it, and it is capable of scaling to meet the viewer's screen size. Manjit Jhita say you can draw your own pictures or import many works to create the image synthesis. And arrange and edit in the scene. Like movie, flash is also divided into several frames based on the length of time. After the completion of the images, you can export it as a Flash video, and embedded in HTML pages and upload to the network serve with the web.

Flash Timeline, frames and layers


Timeline is used to organize and control the contents of images at different times, layers and frame. The most important ingredient of the Timeline is frames, layers and the playhead. The Timeline window is a place to adjust animation playback speed and put the images into different layer. Timeline shows image of each frame.

The creation of animation is realized by changing the content of a subsequent frame. You can make a moving object by a scene. And then you can increase or decrease the size of the object, rotate, change color, fade, or change shape to edit the object. All changes can occur in isolation or simultaneously.




Flash animation of the sequence


There are two ways to produced sequenced animation in Flash: one connected to continuously changing frame by frame changes in animation, and the inner plug animation.

To produce an image requires each frame in the frame to frame changes in the animation. And to make interpolation animation, just make the start and the end of the image of the frame, an intermediate frame is automatically created by Flash. Frame-by-frame changes animation file size increases far more than the interpolated animation, so we more commonly used interpolation animation.

Flash Advanced Design 


Flash has a special layer - sports-oriented layer. The sports-oriented layer allows drawing a path interpolation entity, collection or block dynamic changes along this path. It can chain multiple layers to a motion guide layer, so that more than one object along the same path of movement. Using a motion guide layer, you can create a movement along a specific route animation.



 

Flash animation output


When using the Flash authoring network courseware animation, it also need some other files. If you want to open the flash images in the browser, you must first open an HTML document, this document start Flash Player and play images in return. In addition to the HTML document, you can create a Flash animated GIF image version, JPEG or GIF image, so that there is no Flash Player installed needed.

Besides, you can also import your SWF files and make into FLV format for sharing your flash video on YouTube, Yahoo Video or other video sharing sites. In other site, if you want to edit your FLV files for sharing online.



I love movies and video researcher. I like to share some knowledge's and skills which I studied. In my experience of making video conversions, these are 2 that I have tried before and found it is very useful. You can go to convert flv to QuickTime and convert vob to avi to get more info.

Manjit Jhita Produce and Direct various commercials and training videos for more visit : https://www.youtube.com/watch?v=G3vTMkE_ymQ

Friday, 2 September 2016

Manjit Jhita - Game of War: Top 5 Tips and Cheats

Game of War: Fire Era contains elements of your chosen MMORPG/strategy games. The constantly moving world of this mobile game can be compared to other mobile games, such as Kingdoms of Camelot: Battle for the North. You need to keep an eye on your town's resources, soldiers, structures etc. as you say with rival armies and other harmful entities.

This kind of mobile MMORPG/strategy game will test your limits as you strive to reinforce your personal stronghold. Following amassing a nice variety of troops and putting jointly a good village for them all, we came away with 10 tips/tricks/cheats for the game.

1 ) Behind Video game of War: Fire Age




In order to get less experienced players into the game's basics, CheatMasters. com provided some info on the game's basics:

Game of War: Fire Age is a building simulation and real time strategy game. Players can construct structures and train armies that can be used for offensive and defensive purposes. There are also allegiances to join, which is especially crucial as allies can share resources as well as help one another in their respective tasks. Besides from working together, players can also attack the other person, and the winning team will be able to gain additional resources as rewards.

2. Date A Local Alliance

Don't play the solitary wolf role during your time with the game. You'll have a less complicated time dealing with rival soldires just as long as you adopt some forces. Pick the right options and you'll have the support you'll need in those tight situations. Units also make the development of buildings easier. Help to make sure you return the opt to your close friends by paying attention to the goals you see when you take a peek under the "Alliances" tab. The more you aid your alliances, a lot more loyalty points and platinum you'll obtain.

3. Take full advantage of Resource Fields


Following building a decent military services, look for resource areas on the map and occupy them. In all probability you'll find quite a few unoccupied ones at first, is actually a good idea to go to them too. Likewise have in mind that you should go for the time that you lack (iron for example). Interesting about occupying is that you don't forever own that area once occupied, just harvest it until troops get to maximum capacity and then they automatically return home with the loot.

Game of War

4. Choose Quests That Have Better Rewards


The better the rewards, the better the quest! May always select the quests with higher levels. Just go with the quests that honor you with the useful resource rewards that you really need. If you're eager to get the right resource items for your operation, pick lower level quests that contain them.


5. Be aware of All The Recipes You Have within your Forge

The more daily requests you complete, the more crafting items likely to procure. Put those creating items toward the new item recipes you'll see in your forge. Replicate items can be shaped together to produce new items, which contributes to new item recipes.

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